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No. 08MethodCo-creator, with Jodi Cutler2006–2016

Accelerated Visioning

Our best work came with no time and high stakes.

$300M+
In sales
75%
Less alignment time
$872K
Saved per project

Our best work came from situations where we didn’t have enough time and the stakes were high.

That is a strange thing to admit. It means the standard way our engagements were structured, with time to spare and the stakes diffused across a methodology, was optimized against our best work.

In 2006, my wife Jodi and I bottled the pressure on purpose. Artificial time constraints, agile concepts, and a play-infused construct, sold as an eight-week engagement. We called it Accelerated Visioning.

IBM Interactive sold hundreds of them. It was also something else, though we didn’t know it yet: a precursor to design thinking at IBM.

Returning ‘play’ to the work

Accelerated Visioning is a service offering I co-created for IBM Interactive Experience in 2006: a precursor of sorts to the use of design thinking inside IBM. It’s a lightweight, short-duration client engagement focused on the art of the possible and on user needs, instead of a feature-first, technology-based approach.

Eight weeks. Immersive understanding of a problem space, rapid iteration on game-changing concepts, and prototyping of the best of those ideas. At project completion, the client walks away with an interactive “concept-car” prototype, a Vision Blueprint, and an implementation roadmap. Something to feel, something to argue with, and something to fund.

The pitch for the whole thing fit in a sentence we used with clients: not having a vision is like flying a plane without radar. Innovation can’t happen without one, and everyone involved has to be able to describe it, believe it, and live it.

Losing pitches to faster agencies

Competitive digital agencies were promising more, faster, and at a lower cost. The IBM GS Method was the go-to methodology for driving engagements, perfectly suited to large-scale problems. But as the age of social computing and complex web apps was dawning, it wasn’t nimble enough to keep pace with the evolutionary change our clients were looking for.

The whiteboard from that era says it honestly: wasted time reinventing the wheel over and over. Time wasted on over-outlining the solution with too many unknowns.

The diagnosis we ran on clients had five named blockers, and they still read current.

  • Time. There’s never enough to ideate, implement, and do the day job.
  • Operational focus. Emphasis on the day-to-day without investing in the future.
  • Organizational inertia. Risk and change get managed and mitigated rather than embraced.
  • Functional misalignment. Conflicting goals and metrics lead to designing for consensus, and the customer’s needs get sub-optimized.
  • Defining the return. Strategic bets resist clean ROI, so they die in review.

Bottling the pressure

Jodi and I were sitting at our desks one day after a post-mortem for a project where we were unhappy with the quality of the ideas as delivered to the client. We posited that a key contributing factor was the manner in which our engagements were being structured: for designers, by people who really didn’t understand design.

As we researched what drove designers and what constituted success in their view, we realized that play is an essential activity for exploring ideas that can make a difference. At the same time, I was studying the traits of our biggest successes, and discovered the pattern: our best work came from situations where we didn’t have enough time and the stakes were high.

So we introduced the pressure artificially. Time boxes, agile concepts, and a play-infused construct. The quality of the work noticeably advanced, designers stayed happy and utilized to their fullest extent, and our clients loved the approach. Soon we had more work than the people to do it.

Play isn’t the opposite of rigor. It’s what rigor looks like when the cost of a bad idea is an hour instead of a quarter.

Understand → Envision → Build → Evolve

Understand

Establish the organizational context, the industry forces, and most importantly the users’ views, through existing market and customer analyses, conversations, and interactive workshops.

Envision

Explore the art of the possible. Specialists from IBM and the client co-design the interaction model that will deliver an experience that meets or exceeds customer expectations.

Build

Codify the vision into a prototype that becomes a compelling communication tool: keep what works, discard or re-work what doesn’t, launch live as soon as possible.

Evolve

Leverage crowd-wisdom for user-driven development. Treat users as co-developers. Listen to their feedback and implement against the vision in real time.

“Failure is not only permitted. It’s to be expected.”

That was the central tenet. We wanted to understand our roadblocks early in the process, and at the first opportunity we engaged the people we were serving to understand them as people with real problems to be solved, instead of treating them like a use-case inventory.

The working maxims underneath the tenet were blunt. Be wrong as fast as you can; your first try will be wrong, so budget and design for it. You’re making a touchable sketch, so don’t fill in all the blanks. Borrow liberally. Tell a story with your efforts, because it isn’t just a set of features. And remember you’re iterating your understanding of the problem as much as the solution.

Concept-car, blueprint, roadmap

Every engagement delivered three things. A Vision Prototype the client could feel. A Vision Blueprint that mapped the experience, its recommended targets, and the reasoning behind them. And an Implementation Roadmap that quantified the costs and relative value of the business impacts, so the vision arrived with its own business case.

We ran it for State Farm, Liberty Mutual, Nationwide, and Nordea, among others. The concept-car metaphor was chosen carefully. Nobody buys the concept car. They buy the direction it makes undeniable.

Hundreds sold. A decade of impact.

IBMiX sold hundreds of Accelerated Visioning engagements, and the offering changed the way it went to market for more than a decade.

What changed

“Fail early, learn well” was a completely foreign concept then. It’s somewhat taken for granted now, with IBM Design Thinking in wide use. That’s the quiet accomplishment: the offering proved, engagement by engagement, that an enterprise could sell exploration. Not as research overhead. As the product.

And it changed who structured the work. Engagements stopped being designed for designers by people who didn’t understand design.

What still matters

Twenty years on, this is the case I recognize most in my daily work. AI has made building nearly free, which means the temptation Accelerated Visioning was built against, jumping to the artifact before understanding the problem, is now the default setting of the entire industry.

The line we kept on the wall then is the one I still use now: nothing is invented and perfected at the same time.

The eight weeks were never the point. The point was the order of operations. Understand before you envision. Envision before you build. Play before you commit. The tools have changed beyond recognition. The order hasn’t.